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Gamification by Design: Implementing Game Mechanics in Web ~ What do Foursquare, Zynga, Nike+, and Groupon have in common? These and many other brands use gamification to deliver a sticky, viral, and engaging experience to their customers. This book provides the design strategy and tactics you need to integrate game mechanics into any kind of consumer-facing website or mobile app. Learn how to use core game concepts, design patterns, and meaningful code .

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Gamification by Design - Implementing Game Mechanics in ~ Corpus ID: 40320633. Gamification by Design - Implementing Game Mechanics in Web and Mobile Apps @inproceedings{Zichermann2011GamificationBD, title={Gamification by Design - Implementing Game Mechanics in Web and Mobile Apps}, author={Gabe Zichermann and C. Cunningham}, year={2011} }

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Gamification By Design Implementing Game Mechanics In Web ~ Provides information on creating Web and mobile applications based on the principles of game mechanics. Author: Gabe Zichermann. Publisher: "O'Reilly Media, Inc." ISBN: 9781449397678 Category: Computers Page: 182 View: 758 Download →

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Implementing Gamification: Requirements and Gamification ~ To a large extent, gamification is a psychological- and design-oriented discipline, i.e., a lot of effort has to be spent already in the design phase of a gamification project. Once the design is finalized, the implementation phase takes place in information systems (IS) such as supply chain management, customer relationship management, portals .

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Zichermann, G., & Cunningham, C. (2011). Gamification by ~ Zichermann, G., & Cunningham, C. (2011). Gamification by Design Implementing Game Mechanics in Web and Mobile Apps. Sebastopol, CA O’Reilly Media.

Gamification by Design by Gabe Zichermann ~ This book provides the design strategy and tactics you need to integrate game mechanics into any kind of consumer-facing website or mobile app. Learn how to use core game concepts, design patterns These and many other brands use gamification to deliver a sticky, viral, and engaging experience to their customers.

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A RECIPE for Meaningful Gamification / SpringerLink ~ This article introduces six concepts—Reflection, Exposition, Choice, Information, Play, and Engagement—to guide designers of gamification systems that rely on non-reward-based game elements to help people find personal connections and meaning in a real world context.

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Zichermann, G., & Cunningham, C. (2011). Gamification by ~ Gamification by Design: Implementing Game Mechanics in Web and Mobile Apps. Sebastopol, CA: O’Reilly Media. has been cited by the following article: TITLE: Motivation Strategy Using Gamification. AUTHORS: Tae Matsumoto. KEYWORDS: E-Learning, Gamification, Motivation, Flipped Classroom