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Values at Play in Digital Games The MIT Press

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Values at Play in Digital Games / The MIT Press ~ A theoretical and practical guide to integrating human values into the conception and design of digital games. All games express and embody human values, providing a compelling arena in which we play out beliefs and ideas. “Big ideas” such as justice, equity, honesty, and cooperation—as well as other kinds of ideas, including violence, exploitation, and greed—may emerge in games .

: Values at Play in Digital Games (The MIT Press ~ Values at Play in Digital Games gives the reader a powerful set of tools for examining the cultural, ethical, and political meanings of video games, and reminds us that a consideration of the values embodied in digital play is an integral part of the game design process. (Richard Lemarchand, Associate Professor, University of Southern California; Lead Designer, Uncharted)

: Values at Play in Digital Games (The MIT Press ~ In this book, Mary Flanagan and Helen Nissenbaum present Values at Play, a theoretical and practical framework for identifying socially recognized moral and political values in digital games. Values at Play can also serve as a guide to designers who seek to implement values in the conception and design of their games.

Values at Play in Digital Games / IndieBound ~ A theoretical and practical guide to integrating human values into the conception and design of digital games.All games express and embody human values, providing a compelling arena in which we play out beliefs and ideas. "Big ideas" such as justice, equity, honesty, and cooperation--as well as other kinds of ideas, including violence, exploitation, and greed--may emerge in games whether .

The Ethics of Computer Games - MIT Press Books ~ The games they play are ethical systems, with rules that create gameworlds with values at play. Drawing on concepts from philosophy and game studies, Sicart proposes a framework for analyzing the ethics of computer games as both designed objects and player experiences.

Game design values - ACM Digital Library ~ The ethics of computer games. Boston, MA: The MIT Press. Google Scholar Digital Library; Vickers, Sir G. 1983. Human Systems are Different. Harper and Row. Google Scholar; Whitson, J. 2012. Game Design by Numbers: Instrumental Play and the Quantitative Shift in the Digital Game Industry (Doctoral dissertation). Proquest Dissertation: Carleton .

MIT Press Open / The MIT Press ~ Open access publishing. The MIT Press has been a leader in open access book publishing for two decades, beginning in 1995 with the publication of William Mitchell's City of Bits, which appeared simultaneously in print and in a dynamic, open web edition.We support a variety of open access funding models for select books, including monographs, trade books, and textbooks.

The Aesthetic of Play / The MIT Press ~ Upton's book is a rarity in game design and development texts—it provides a new way of understanding games both analog and digital that is innovative, tangible, and incredibly valuable for an evolving medium. Brenda Romero. game designer, Romero Games. A bold new approach to thinking about aesthetics through the lens of games and play. Frank .

Newsgames / The MIT Press ~ How videogames offer a new way to do journalism. Journalism has embraced digital media in its struggle to survive. But most online journalism just translates existing practices to the Web: stories are written and edited as they are for print; video and audio features are produced as they would be for television and radio. The authors of Newsgames propose a new way of doing good journalism .

MIT Libraries : Free Books : Free Texts : Free Download ~ An illustration of an open book. Books. An illustration of two cells of a film strip. . the influence of widely held values . 1967 1967. by Stoner, James Arthur Finch, 1935 . Books scanned by the Internet Archive for the Massachusetts Institute of Technology Libraries. ACTIVITY. comment. Collection Info. Addeddate 2008-10-26 22:06:41 .

Values at play - ACM Digital Library ~ MIT Press, Cambridge, MA, USA (1997), 1--28. Google Scholar Digital Library American Assn of Univ, Woman (AAUW).Tech-Savvy: Educating Girls in the New Computer Age.

The Ecology of Games / The MIT Press ~ An exploration of games as systems in which young people participate as gamers, producers, and learners. In the many studies of games and young people's use of them, little has been written about an overall “ecology” of gaming, game design and play—mapping the ways that all the various elements, from coding to social practices to aesthetics, coexist in the game world.

Dark Intentions or Persuasion? - ACM Digital Library ~ Mary Flanagan and Helen Nissanbaum. 2014. Values at play in digital games. MIT Press Google Scholar Digital Library; BJ Fogg. 2009. A behavior model for persuasive design. In Proceedings of the 4th international Conference on Persuasive Technology. ACM Press. Google Scholar Digital Library; Ken Friedman. 2012.

Critical Play: Radical Game Design (The MIT Press ~ Values at Play in Digital Games (The MIT Press) Mary Flanagan. 4.4 out of 5 stars 8. Paperback. . or download a FREE Kindle Reading App. Related video shorts (0) . Values at Play in Digital Games (The MIT Press) Mary Flanagan. 4.4 out of 5 stars 8. Paperback.

The Remediation of the Epic in Digital Games: The Elder ~ Abstract. This paper examines whether certain computer games, most notably RPGs, can be thought of as examples of the postmodern epic. Drawing on more recent critical frameworks of the epic, such as the ones proposed by Northrop Frye, Adeline Johns-Putra, Catherine Bates or John Miles Foley, the demonstration disembeds the most significant diachronic features of the epic from its two main .

A Brief History of Serious Games / SpringerLink ~ However, considering the rich history of purposing non-digital games, itself preceded by discussions of purposing play that are traceable to the work of Plato, it can be said that Serious Games is a contemporary manifestation of centuries old theories and practices.

The Ethics of Computer Games (The MIT Press): Sicart ~ Miguel Sicart takes a comprehensive look at ethics and morality in computer games. The book was prompted by the PC game Deus Ex (Ion Storm) issued in 2000. Apart from its diverse and absorbing game play, this action role play game is commonly praised as a fascinating dystopia with an ethical game design.

#darkpatterns - ACM Digital Library ~ Mary Flanagan and Helen Nissanbaum. 2014. Values at play in digital games, MIT Press. Google Scholar; Batya Friedman, Peter Kahn, and Alan Borning. 2002. Value sensitive design: Theory and methods. University of Washington technical report December. Google Scholar; Colin M. Gray, Yubo Kou, Bryan Battles, Joseph Hoggatt, and Austin L. Toombs. 2018.

PHI Learning - MIT Press Books ~ MIT Press: MIT Press Books by PHI Learning, MIT Press school books, Books, EEE, Eastern Economy Editions, eBooks, New Delhi, India, Microsoft Press, MIT Pr.

Ethical Mediation in UX Practice - ACM Digital Library ~ Christopher A Le Dantec, Erika Shehan Poole, and Susan P Wyche. 2009. Values as lived experience: evolving value sensitive design in support of value discovery. In Proceedings of the SIGCHI conference on human factors in computing systems. ACM Press, New York, New York, USA, 1141--1150. Google Scholar Digital Library; Hong Lin. 2007.

Mary Flanagan / Faculty Directory ~ Her interest in play and culture led to her acclaimed book, Critical Play, with MIT Press (2009). Her fifth academic book, Values at Play in Digital Games (with philosopher Helen Nissenbaum, MIT 2014), demonstrates that thinking about values is a key to innovation.

The Ecology of Games: Connecting Youth, Games, and ~ An exploration of games as systems in which young people participate as gamers, producers, and learners. In the many studies of games and young people's use of them, little has been written about an overall “ecology” of gaming, game design and play—mapping the ways that all the various elements, from coding to social practices to aesthetics, coexist in the game world.

Mit Press Books - Meet your next favorite book ~ Books shelved as mit-press: Computational Thinking by Peter J. Denning, Computing: A Concise History by Paul E. Ceruzzi, Democratizing Our Data: A Manife.

The Fantasy of Opting Out / The MIT Press Reader ~ Consider a day in the life of a fairly ordinary person in a large city in a stable, democratically governed country. She is not in prison or institutionalized, nor is she a dissident or an enemy of the state, yet she lives in a condition of permanent and total surveillance unprecedented in its precision and intimacy.

14 Great Books on The Importance of Video Games in 21st ~ February 28, 2015 Gaming is a growing trend in the 21st century learning paradigm and you don't need to look hard to see the evidence. Digital and video games take up a big part of the lives of our digital natives, and of course, as is the case with every 'new technology' doubtful and cynical voices are the first to be heard.