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Persuasive Games The Expressive Power of Videogames The MIT Press

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Persuasive Games: The Expressive Power of Videogames ~ An exploration of the way videogames mount arguments and make expressive statements about the world that analyzes their unique persuasive power in terms of their computational properties. Videogames are an expressive medium, and a persuasive medium; they represent how real and imagined systems work, and they invite players to interact with .

Persuasive Games: The Expressive Power of Videogames (The ~ Persuasive Games: The Expressive Power of Videogames (The MIT Press) - Kindle edition by Bogost, Ian. Download it once and read it on your Kindle device, PC, phones or tablets. Use features like bookmarks, note taking and highlighting while reading Persuasive Games: The Expressive Power of Videogames (The MIT Press).

Persuasive Games / The MIT Press ~ Persuasive Games. https://mitpress.mit.edu/books/persuasive-games. An exploration of the way videogames mount arguments and make expressive statements about the world that analyzes their unique persuasive power in terms of their computational properties.

Persuasive games : the expressive power of videogames ~ Includes bibliographical references (p. [341]-436) and index. Access-restricted-item true Addeddate 2010-11-02 17:31:35 Boxid IA132409 Camera

Persuasive Games - Masaryk University ~ The Expressive Power of Videogames Ian Bogost The MIT Press Cambridge, Massachusetts London, England . Persuasive games: the expressive power of videogames / Ian Bogost. p. cm. . impact in the three domains that are the subject of this book. The videogames studio I cofounded, Persuasive Games, shares its title with this book, and I .

Persuasive Games: The Expressive Power of Videogames - Ian ~ An exploration of the way videogames mount arguments and make expressive statements about the world that analyzes their unique persuasive power in terms of their computational properties.Videogames are an expressive medium, and a persuasive medium; they represent how real and imagined systems work, and they invite players to interact with those systems and form judgments about them.

Persuasive Games - Semantic Scholar ~ Persuasive games: the expressive power of videogames / Ian Bogost. p. cm. Includes bibliographical references and index. ISBN-13: 978-0-262-02614-7 (hardcover: alk. paper) 1. Video games—Social aspects. 2. Persuasion (Rhetoric). I. Title. GV1469.34.S52B64 2007 794.8—dc22 2006032621 10 9 8 7 6 5 4 3 2 1

: Persuasive Games: The Expressive Power of ~ This item: Persuasive Games: The Expressive Power of Videogames (The MIT Press) by Ian Bogost Paperback $25.00 Only 2 left in stock (more on the way). Ships from and sold by .

Persuasive Games: The Expressive Power of Videogames The ~ Persuasive Games: The Expressive Power of Videogames (The MIT Press) (Inglés) Tapa dura – 22 junio 2007 de Prof. Ian Bogost (Autor), Will Wright (Prólogo) 4,2 de 5 estrellas 15 valoraciones

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Persuasive games: the expressive power of videogames - Ian ~ He is the author of Persuasive Games: The Expressive Power of Videogames and Unit Operations: An Approach to Videogame Criticism, and the coauthor (with Nick Montfort) of Racing the Beam: The Atari Video Computer System (2009), all published by the MIT Press.

Persuasive Games: The Expressive Power of Videogames by ~ Persuasive Games book. Read 25 reviews from the world's largest community for readers. An exploration of the way videogames mount arguments and make expr.

Persuasive games : the expressive power of videogames ~ Get this from a library! Persuasive games : the expressive power of videogames. [Ian Bogost] -- "Videogames are both an expressive medium and a persuasive medium; they represent how real and imagined systems work, and they invite players to interact with those systems and form judgments about .

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Persuasive Games: The Expressive Power of Videogames/NOOK Book ~ Persuasive Games: The Expressive Power of Videogames 464. by Ian Bogost / Editorial Reviews. NOOK Book (eBook . and the coauthor of Newsgames: Journalism at Play (MIT Press, 2010). Read an Excerpt. Persuasive Games The Expressive Power of Videogames . By Ian Bogost . Analyzing the power of video games to mount arguments and influence .

Persuasive Games The Expressive Power Of Videogames Mit ~ persuasive games the expressive power of videogames mit press Aug 19, 2020 Posted By Ann M. Martin Library TEXT ID 661033bb Online PDF Ebook Epub Library they invite players to interact with those systems and form judgments about them in this innovative analysis ian bogost examines the way videogames mount arguments

Persuasive games (2007 edition) / Open Library ~ Persuasive games by Ian Bogost, 2007, MIT Press edition, in English . Share this book. Facebook. Twitter. Pinterest. Embed. Edit. Last edited by Clean Up Bot. October 8, 2017 / History. An edition of Persuasive games (2007) Persuasive games the expressive power of videogames by Ian Bogost. 0 Ratings 1 Want to read; 0 Currently reading;

Persuasive Games / Ian Bogost ~ Persuasive Games on Kotaku’s 2007 Holiday Gift Guide; Review in the British Journal of Educational Technology (39:5, July 2008), p. 951, by Nick Webb “The paratextual pleasures of reading about playing video games,” review in New Media & Society (10:5, October 2008), pp. 793-801, by Jeroen Jansz

persuasive games [PDF] Download - Not From The Book ~ Book Description: Persuasive Games by Ian Bogost, Persuasive Games Book available in PDF, EPUB, Mobi Format. Download Persuasive Games books, An exploration of the way videogames mount arguments and make expressive statements about the world that analyzes their unique persuasive power in terms of their computational properties. Videogames are .

Persuasive Games : The Expressive Power of Videogames by ~ Persuasive Games : The Expressive Power of Videogames, Paperback by Bogost, Ian, ISBN 0262514885, ISBN-13 9780262514880, Brand New, Free shipping in the US An exploration of the way videogames mount arguments and make expressive statements about the world that analyzes their unique persuasive power in terms of their computational properties.